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Tetris Effect: Connected Patch 2.0.2 (5/30/23) ——–PATCH NOTES V2.0.2 ——– NOTE: V2.0.2 PLAYERS WILL ONLY MATCH WITH V2.0.2 PLAYERS [ALL] Added an even harder HYPER option to MANIAC MOD in the MATCH OPTIONS of CONNECTED mode, in LOCAL MATCH and FRIEND MATCH. (MANIAC MOD settings are now OFF > ON > HYPER) [ALL] Added HOLD [...]


Tetris Effect: Connected Patch 2.0.1 (3/30/23) ——–PATCH NOTES V2.0.1 ——– [ALL] To celebrate the release of the Tetris movie (now streaming on Apple TV+!), the 1984 and 1989 stages are unlocked by default for everyone to play for a limited time. Stages can be played in EFFECT MODES MARATHON, CHILL MARATHON, QUICK PLAY and MYSTERY. [...]


Tetris Effect: Connected Patch 2.0 (2/21/23)   RESTORE HIGH SCORES - SWITCH UPDATE (2/24/23), QUEST UPDATE (3/8/23), LUNA UPDATE (3/30/23): [Switch, Quest, Luna] Fixed issue where local scores and stats were deleted from players’ profiles. STATS: SINGLE-PLAYER data unfortunately cannot be recovered. High scores and ranks in EFFECT MODES and total high scores in JOURNEY [...]


Tetris Effect: Connected Patch 1.3.4 (1/31/23) ——–PATCH NOTES V1.3.4 ——– [All] Added START OVER to the pause screen while playing JOURNEY MODE. (Selecting this resets your SCORE and starts from the beginning of the current stage.) [All] CPU players now attempt to REVIVE after topping out in CONNECTED. [All] Changed default selected boss in MULTIPLAYER [...]


Tetris Effect: Connected Patch 1.3.3 (11/09/22) ——–PATCH NOTES V1.3.3 ——– [ALL] Added an SR Disconnect Penalty status for players that exhibit an abnormally high disconnect rate within RANKED MATCHES. We will be monitoring how well this helps discourage bad actors, and adjust as needed. [ALL] Adjusted matchmaking so players may not exit the lobby in [...]


Tetris Effect: Connected Patch 1.3.2 (06/28/22) ——–PATCH NOTES V1.3.2 ——– [EPIC] Added Cloud Save support. [EPIC] As previously announced, the single-player Leaderboards have been reset due to switching to the Epic Online Services leaderboard system.  An archive of the single-player leaderboards will be going up on the Tetris Effect: Connected website at (Watch our [...]


Tetris Effect: Connected Patch 1.3.1 (04/27/22) ——–PATCH NOTES V1.3.1 ——– NOTE: V1.3.1 PLAYERS WILL ONLY MATCHMAKE WITH PLAYERS ON V1.3.1 OR LATER [ALL] Added options for players with color vision deficiencies – COLOR ASSIST TYPE A, B, and C. These can be found in OPTIONS > GAMEPLAY > TETRIMINO COLORS. These new options add patterns [...]


Tetris Effect: Connected Patch 1.3.0 (03/09/22) ——–PATCH NOTES V1.3.0 ——– [STEAM, EPIC, WINDOWS PC] Added support for in-game key bindings, analog stick sensitivity options and menu button icons for Windows MR and Valve Index. (You can customize your key bindings from OPTIONS > CUSTOMIZE CONTROLS and adjust your analog stick sensitivity from OPTIONS > GAMEPLAY [...]


Tetris Effect: Connected Patch 1.2.9 (02/15/22) ——–PATCH NOTES V1.2.9 ——– [ALL] Further refined the timing window of button / key presses required for fallen players in CONNECTED and CONNECTED VS to successfully REVIVE themselves. [STEAM, EPIC, XBOX/WINDOWS PC, PS4, QUEST] Added a link to Enhance Discord community in-game. (You can access this from the JOIN [...]


Tetris Effect: Connected Patch 1.2.8 (01/19/22) ——–PATCH NOTES V1.2.8 ——– [ALL] Extended the timing window of button/key presses required to successfully help REVIVE fallen players in CONNECTED and CONNECTED VS. [PC] Added SteamVR support for Quest headsets. (Note: the Y button of the Touch Controller is assigned to pause the game by default.) [PC] Fixed [...]


Tetris Effect: Connected Patch 1.2.7 (12/13/21) ——–PATCH NOTES V1.2.7 ——– [ALL] CONNECTED VS Mode is now unlocked and available to play any time in LOCAL MATCH or FRIEND MATCH! (Playing the mode in RANKED MATCH is still only possible during the weekend Full Moon event 24-hour period.) [SWITCH] Fixed an issue where the Matrix could [...]


Tetris Effect: Connected Patch 1.2.6 (11/16/21) ——–PATCH NOTES V1.2.6 ——– [SWITCH] Optimized overall visual quality and performance. [SWITCH] Fixed an issue in JOURNEY MODE, where framerate dropped severely in certain stages (e.g. YIN & YANG) at the very start of the stage. [SWITCH] Fixed an issue where online matchmaking may fail when resuming from sleep. [...]


Tetris Effect: Connected Patch 1.2.5 (10/20/21) ——–PATCH NOTES V1.2.5 ——–   [SWITCH] Fixed a crash that could sometimes occur when transitioning to the match after both players hit Ready in Ranked Match. [PS4/XB1/XSX/WIN10/STEAM/EPIC/QUEST] Changed session timeout from 45 seconds to 60 seconds and updated network code in attempts to minimize session errors during bad connections. [...]


Tetris Effect: Connected Patch 1.2.4 (10/4/21) ——–PATCH NOTES V1.2.4 ——– NOTE: V1.2.4 PLAYERS WILL ONLY MATCHMAKE WITH OTHER V1.2.4 PLAYERS   [ALL] Updated to allow cross-platform play with the Nintendo Switch version, launching Friday, Oct. 8th. [All] Fixed a game desync issue that could occur in certain cases when proceeding to the next game in [...]


Tetris Effect: Connected Patch 1.2.3 (9/21/21) --------PATCH NOTES V1.2.3-------- *V1.2.3 PLAYERS WILL ONLY MATCH WITH V1.2.3 PLAYERS [QUEST, PSVR, PCVR] Fixed an issue in CONNECTED VS where the player's camera shifted to an odd position when Continue was selected.  [PC] Fixed an issue where the game would not immediately recognize a second controller at startup [...]


Tetris Effect: Connected Patch 1.2.2 (8/26/21) --------PATCH NOTES V1.2.2-------- [XB1] Added new OPTIONS > GRAPHICS > GRAPHICS MODE option where players can choose PERFORMANCE (prioritizes framerate, maintaining 60fps in most cases) or FIDELITY (default option that prioritizes resolution). Note: this option only takes effect in-game and will not change menu appearances. [PC] Fixed an issue [...]


Tetris Effect: Connected Patch (8/20/21) --------PATCH NOTES V1.2.1.1-------- [XB1, XSX, WIN10] The v1.2.1.1 patch is submitted and awaiting approval but could take extra time due to the approval process. v1.2.1 and v1.2.1.1 can matchmake and play with each other, but please always keep your game updated to the latest version. [ALL] Fixed an issue [...]


Tetris Effect: Connected Patch 1.2.0/1.2.1 (8/18/21) --------PATCH NOTES V1.2.0 / V1.2.1 where noted*-------- (*Note: Version 1.2.1 is pending submission and will deploy after platform approvals, most within today, though some might take an extra day; FWIW both versions 1.2.0 and 1.2.1 can matchmake with each other, but please always keep your game updated to the [...]

[Xbox/Win10 PC] PATCH 1.1.4

Tetris Effect: Connected Patch 1.1.4 (3/24/21) --------Patch notes v1.1.4-------- [Xbox Series X|S, Xbox One, Win10 PC] ISSUES ADDRESSED: [XSX/XB1] Fixed a bug after the v1.1.3 release where HDR visuals became muted when the HDR setting was enabled. COMMON KNOWN ISSUES (not a comprehensive list): [XSX/XB1 HDR Known Issue] Disabling the HDR from the in-game options [...]

[Xbox/Win10 PC] PATCH 1.1.3

Tetris Effect: Connected Patch 1.1.3 (3/22/21) --------Patch notes v1.1.3-------- [Xbox Series X|S, Xbox One, Win10 PC] ISSUES ADDRESSED: [PC] Fixed an issue where closing SteamVR in 2D mode with a VR headset connected would close the app. [ALL] Fixed a bug in multiplayer where a player’s drop in SR was calculated as 0 when they [...]

[Xbox/Win10 PC] PATCH 1.1.2

Tetris Effect: Connected Patch 1.1.2 (1/25/21) --------Patch notes v1.1.2-------- [Xbox Series X|S, Xbox, Win10 PC] ISSUES ADDRESSED: [XB1/XSX] Fixed a bug where switching Xbox accounts while the game is paused can cause the save data of the switched-to account to be overwritten by the save data of the switched-from account. (Each profile on one console [...]

[Xbox/Win10 PC] PATCH 1.1.1

Tetris Effect: Connected Patch 1.1.1 (1/4/21) --------Patch notes v1.1.1-------- [Xbox Series X|S, Xbox One, Win10 PC] ISSUES ADDRESSED: Fixed an issue where the Matrix was displayed smaller than normal. PC users: Please open the Microsoft Store page to download the latest version! パッチの内容 v1.1.1 (Japanese translation)

[Xbox/Win10 PC] PATCH 1.1.0

Tetris Effect: Connected Patch 1.1.0 (12/23/20) --------Patch notes v1.1.0-------- [Xbox Series X|S, Xbox One, Win10 PC] [PC ONLY] VR SUPPORT: Added VR support for VIVE (SteamVR) and Oculus Rift (Oculus VR) on Win10 PC. (Other SteamVR-supporting Headsets may work but have not been officially tested and cannot be guaranteed to work properly.) If you have [...]

[Xbox/Win 10 PC] PATCH 1.0.9

Tetris Effect: Connected Patch 1.0.9 (12/14/20) --------Patch notes v1.0.9-------- [Xbox Series X|S, Xbox One, Win 10 PC] Fixed an issue with Overall SR not updating correctly sometimes when playing as a guest (e.g. not a host) in Multiplayer Ranked Matches. Fixed an issue with “Top %” not updating immediately sometimes when playing as a guest [...]

[Xbox/Win 10 PC] PATCH 1.0.8

Tetris Effect: Connected Patch 1.0.8 (12/3/20) --------Patch notes v1.0.8-------- [Xbox Series X|S, Xbox One, Win 10 PC] [PC] Fixed an issue where shadows still appeared in Score Attack and Classic Score Attack even when the SHADOW QUALITY graphic option was set to OFF. Fixed a visual glitch in Ranked or Friend Classic Score Attack Matches, [...]

[Xbox/Win 10 PC] PATCH 1.0.7

Tetris Effect: Connected Patch 1.0.7 (11/27/20) --------Patch notes v1.0.7-------- [Xbox Series X|S, Xbox One, Win 10 PC] NOTE: 1.0.7 players can only play Ranked Match with 1.0.7 players; PC players please make sure to update your game before playing online. (Friend Match can still match players of different versions but will cause sync issues.) [PC] [...]

[Xbox/Win 10 PC] PATCH 1.0.6

Tetris Effect: Connected Patch 1.0.6 (11/20/20) --------Patch notes v1.0.6-------- [Xbox Series X|S, Xbox One, Win 10 PC] NOTE: 1.0.6 players can only play Ranked Match with 1.0.6 players; also, the “Weekend Ritual” event will only appear for 1.0.6 players. PC players please make sure to update your game before playing online. (Friend Match can still [...]

[Xbox/Win10 PC] PATCH 1.0.5

Tetris Effect: Connected Patch 1.0.5 (11/13/20) --------Patch notes v1.0.5-------- [Xbox Series X|S, Xbox One, Win 10 PC] Addressed Multiplayer > Ranked Mode where players are getting errors or endless “Searching...” loops. Improved performance on Xbox One on particle heavy stages. Fixed severe slowdown on Kaleidoscope on certain PCs. Fixed SR Rank issues on all platforms. [...]