PATCH NOTES

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EPIC GAMES

[ALL PLATFORMS] PATCH 1.3.3

Tetris Effect: Connected Patch 1.3.3 (11/09/22) ——–PATCH NOTES V1.3.3 ——– [ALL] Added an SR Disconnect Penalty status for players that exhibit an abnormally high disconnect rate within RANKED MATCHES. We will be monitoring how well this helps discourage bad actors, and adjust as needed. [ALL] Adjusted matchmaking so players may not exit the lobby in [...]

[ALL PLATFORMS] PATCH 1.3.2

Tetris Effect: Connected Patch 1.3.2 (06/28/22) ——–PATCH NOTES V1.3.2 ——– [EPIC] Added Cloud Save support. [EPIC] As previously announced, the single-player Leaderboards have been reset due to switching to the Epic Online Services leaderboard system.  An archive of the single-player leaderboards will be going up on the Tetris Effect: Connected website at https://www.tetriseffect.game/community/. (Watch our [...]

[ALL PLATFORMS] PATCH 1.3.1

Tetris Effect: Connected Patch 1.3.1 (04/27/22) ——–PATCH NOTES V1.3.1 ——– NOTE: V1.3.1 PLAYERS WILL ONLY MATCHMAKE WITH PLAYERS ON V1.3.1 OR LATER [ALL] Added options for players with color vision deficiencies – COLOR ASSIST TYPE A, B, and C. These can be found in OPTIONS > GAMEPLAY > TETRIMINO COLORS. These new options add patterns [...]

[ALL PLATFORMS] PATCH 1.3.0

Tetris Effect: Connected Patch 1.3.0 (03/09/22) ——–PATCH NOTES V1.3.0 ——– [STEAM, EPIC, WINDOWS PC] Added support for in-game key bindings, analog stick sensitivity options and menu button icons for Windows MR and Valve Index. (You can customize your key bindings from OPTIONS > CUSTOMIZE CONTROLS and adjust your analog stick sensitivity from OPTIONS > GAMEPLAY [...]

[ALL PLATFORMS] PATCH 1.2.9

Tetris Effect: Connected Patch 1.2.9 (02/15/22) ——–PATCH NOTES V1.2.9 ——– [ALL] Further refined the timing window of button / key presses required for fallen players in CONNECTED and CONNECTED VS to successfully REVIVE themselves. [STEAM, EPIC, XBOX/WINDOWS PC, PS4, QUEST] Added a link to Enhance Discord community in-game. (You can access this from the JOIN [...]

[ALL PLATFORMS] PATCH 1.2.8

Tetris Effect: Connected Patch 1.2.8 (01/19/22) ——–PATCH NOTES V1.2.8 ——– [ALL] Extended the timing window of button/key presses required to successfully help REVIVE fallen players in CONNECTED and CONNECTED VS. [PC] Added SteamVR support for Quest headsets. (Note: the Y button of the Touch Controller is assigned to pause the game by default.) [PC] Fixed [...]

[ALL PLATFORMS] PATCH 1.2.7

Tetris Effect: Connected Patch 1.2.7 (12/13/21) ——–PATCH NOTES V1.2.7 ——– [ALL] CONNECTED VS Mode is now unlocked and available to play any time in LOCAL MATCH or FRIEND MATCH! (Playing the mode in RANKED MATCH is still only possible during the weekend Full Moon event 24-hour period.) [SWITCH] Fixed an issue where the Matrix could [...]

[ALL PLATFORMS] PATCH 1.2.6

Tetris Effect: Connected Patch 1.2.6 (11/16/21) ——–PATCH NOTES V1.2.6 ——– [SWITCH] Optimized overall visual quality and performance. [SWITCH] Fixed an issue in JOURNEY MODE, where framerate dropped severely in certain stages (e.g. YIN & YANG) at the very start of the stage. [SWITCH] Fixed an issue where online matchmaking may fail when resuming from sleep. [...]

[ALL PLATFORMS] PATCH 1.2.5

Tetris Effect: Connected Patch 1.2.5 (10/20/21) ——–PATCH NOTES V1.2.5 ——–   [SWITCH] Fixed a crash that could sometimes occur when transitioning to the match after both players hit Ready in Ranked Match. [PS4/XB1/XSX/WIN10/STEAM/EPIC/QUEST] Changed session timeout from 45 seconds to 60 seconds and updated network code in attempts to minimize session errors during bad connections. [...]

[ALL PLATFORMS] PATCH 1.2.4

Tetris Effect: Connected Patch 1.2.4 (10/4/21) ——–PATCH NOTES V1.2.4 ——– NOTE: V1.2.4 PLAYERS WILL ONLY MATCHMAKE WITH OTHER V1.2.4 PLAYERS   [ALL] Updated to allow cross-platform play with the Nintendo Switch version, launching Friday, Oct. 8th. [All] Fixed a game desync issue that could occur in certain cases when proceeding to the next game in [...]

[ALL PLATFORMS] PATCH 1.2.3

Tetris Effect: Connected Patch 1.2.3 (9/21/21) --------PATCH NOTES V1.2.3-------- *V1.2.3 PLAYERS WILL ONLY MATCH WITH V1.2.3 PLAYERS [QUEST, PSVR, PCVR] Fixed an issue in CONNECTED VS where the player's camera shifted to an odd position when Continue was selected.  [PC] Fixed an issue where the game would not immediately recognize a second controller at startup [...]

[ALL PLATFORMS] PATCH 1.2.2

Tetris Effect: Connected Patch 1.2.2 (8/26/21) --------PATCH NOTES V1.2.2-------- [XB1] Added new OPTIONS > GRAPHICS > GRAPHICS MODE option where players can choose PERFORMANCE (prioritizes framerate, maintaining 60fps in most cases) or FIDELITY (default option that prioritizes resolution). Note: this option only takes effect in-game and will not change menu appearances. [PC] Fixed an issue [...]

[ALL PLATFORMS] PATCH 1.2.1.1

Tetris Effect: Connected Patch 1.2.1.1 (8/20/21) --------PATCH NOTES V1.2.1.1-------- [XB1, XSX, WIN10] The v1.2.1.1 patch is submitted and awaiting approval but could take extra time due to the approval process. v1.2.1 and v1.2.1.1 can matchmake and play with each other, but please always keep your game updated to the latest version. [ALL] Fixed an issue [...]

[ALL PLATFORMS] PATCH 1.2.0/1.2.1

Tetris Effect: Connected Patch 1.2.0/1.2.1 (8/18/21) --------PATCH NOTES V1.2.0 / V1.2.1 where noted*-------- (*Note: Version 1.2.1 is pending submission and will deploy after platform approvals, most within today, though some might take an extra day; FWIW both versions 1.2.0 and 1.2.1 can matchmake with each other, but please always keep your game updated to the [...]