“In case you aren’t aware, Tetsuya Mizuguchi is a legend. In addition to working on cult favorites like Space Channel 5, he also lent his talents to Rez, Lumines, and Meteos: three of the most recognizable rhythm games in existence. A recent interview in the latest issue of Game Informer brings some of his motivations to light and explains how badly he wanted to work on the Tetris franchise: something he only just got to do with 2018’s Tetris Effect…”
Note: Original feature “Moving to His Own Beat” appears in Game Informer’s Jan. 2019 digital issue (subscription only)