INTERVIEW: Tetris Effect: Mizuguchi wants us to just ‘relax and chill out’

“I wanted to expand on that experience with much more trippy, and feel good effects,” he said. “Not only psychological but we wanted to create a much more emotional effect. I want to make more emotional games, to create a new type of storytelling experience or narrative experience with games, and so I don’t want to make the typical rhythm game. I want people to just play and relax and feel the new experience with the music and the visuals.” -Tetsuya Mizuguchi