Interview with GameDaily.biz
“I wanted to expand on that experience with much more trippy, and feel good effects,” he said. “Not only psychological but we wanted to create a much more emotional effect. I want to make more emotional games, to create a new type of storytelling experience or narrative experience with games, and so I don’t want to make the typical rhythm game. I want people to just play and relax and feel the new experience with the music and the visuals.” -Tetsuya Mizuguchi