Thanks for your interest in the Tetris Effect: Connected Closed Beta!

The Closed Beta sign up period for has ended due to the overwhelming response. The Owner’s Beta starts next week on the 23rd, stay tuned here for more information about how to join!


Beta Dates
Start: June 23, 8pm PDT / June 24, 3am UTC / June 24, 12pm JST
End: July 5, 11:59pm PDT / July 6, 7am UTC / July 6, 4pm JST

PS4, Epic Games, Xbox Series X|S/Xbox One/Windows 10 PC for current owners.
Oculus Quest and Steam by invite only. (*NOTE 6/18: Signups for Quest and Steam are now closed.)

Participation Requirements
All current owners of Tetris Effect on PS4, Epic Games and Xbox/Win 10 PC are eligible to participate.
Xbox Live and PlayStation+ memberships are required (sold separately) to play online on Xbox consoles and PS4.

How to access it on each platform
(Scroll down to the HOW TO JOIN ON EACH PLATFORM section below.)

Discord Beta Channels
Join the Enhance Discord to chat with other participants of the Beta and agree to the rules in #beta-info in order to begin discussion in the Beta channels.

Terms and Conditions
Before joining the Beta, please read and agree to the EULA that appears at the title screen.


How can I join the Steam or Oculus Quest Beta?
We will be sending invites or keys via email to people who signed up via the Beta Sign Up form. Space is limited so a spot is not guaranteed.

Where/when can I talk about what’s included in the Beta?
Testers will be permitted to stream all Beta content beginning June 23, 8pm PDT on Twitch, YouTube, etc. or freely talk about it on the internet.

Will participating grant me the game for free?
No, the Beta will disappear after the testing period is over.

Will my Beta progress transfer over to the full retail game once it’s out?
No, player progression, ranks, or leaderboard stats will not transfer over to the full retail release.

How can I submit Beta-related issues or bug reports?
Submit any reports through our Beta ticket form.


Epic Games

  1. If you own Tetris Effect through Epic Games, go to your library (you may need to scroll down) and install “Tetris Effect: Connected BETA TEST”


Xbox/Windows 10 PC

  1. On your Xbox console/Windows 10 PC, sign-in and launch the Xbox Insider Hub app (or install the Xbox Insider Hub from the Store first if needed)
  2. Navigate to Previews > Tetris Effect: Connected BETA TEST
  3. Select Join
  4. Wait for the registration to complete to be directed to the Store and install the Tetris Effect: Connected BETA TEST


PlayStation 4

  1. PS4 consoles: Search “Tetris Effect” on PlayStation Store and go to the game page. Scroll down to “Demos” (under “Avatars”) to find Tetris Effect: Connected BETA TEST. You will be able to download the Beta if you own Tetris Effect.
  2. Digital owners only: Search for Tetris Effect: Connected BETA TEST on the PlayStation Mobile App or PlayStation Store on the web( while signed into your PlayStation Account. If you own Tetris Effect digitally (this won’t work if you own it on a physical disc), you can download the Beta from there.
  3. If you’re on PS5 and own Tetris Effect on PS4, press the OPTIONS button on your controller while selecting the “Tetris Effect” icon on the home screen, select “Game Version” to find “Tetris Effect: Connected Beta Test.”



  • Multiplayer modes will now offer cross-platform play. This applies to Ranked Match, Friend Match, and Multiplayer leaderboards.
  • There will be no cross-platform progress or saves.
  • You can disable this feature in the OPTIONS menu if you would like to.



  • Spectator Mode is available in Friend Matches. A room can contain up to 8 total people, so depending on the mode, the max number of spectators would be 5 in Connected Mode to 6 in any of the 1v1 modes.
  • Spectators can use emotes to engage with the game! (Right stick on gamepad or hold “1” and press arrow keys on keyboard.)



  • Room IDs are for starting a cross-platform multiplayer lobby. 
  • Joining via each system’s native invite system is still also supported, so a host can use their Friend List and system invite system to invite other players on their same platform, but using the Room ID they can invite players from other platforms, or players on their same platform without having to become Friends.



  • Want to play in European style PAL mode? Now you can!
  • This option is available for Friend and Local matches, Ranked matches are played with default settings.



  • Slow mode has longer entry delay and slower horizontal movement.
  • Like PAL, this mode is only available for Friend and Local matches.


Please note that this Beta is not indicative of the final product and may experience bugs and issues while testing. Refer to the patch notes and known issues below.

Tetris Effect: Connected BETA PATCH 0.1.0 (6/23/21)


  • [PS4/XBOX/Win10PC] Improved issues appearing during extended multiplayer sessions (typically after 30 mins to an hour), including never-ending loading in matchmaking, random crashes in Ranked or Friend Matches, and network errors when accessing Rankings.
  • [ALL] Fixed Multiplayer leaderboard not displaying after rank 101 (Note: 1000 is the limit for each Ranking board).
  • [PS4 ONLY] Fixed a bug where second controllers could not enter Local Matches.
  • [XBOX/Win10PC] Updated the code so easily-confused characters like O/0 and I/1 will not be used in ROOM IDs.
  • [PS VR / Windows Store PC] Fixed emote icon and spectator name getting “stuck” in the same space in view while playing in VR.
  • [PS4/XBOX/Win10PC] Fixed an issue where the game could crash when playing specific stages of JOURNEY Mode.
  • Other minor bug fixes and adjustments.



Game Balance (Previous Beta Version and onward)

  • In Connected Vs. Mode, the boss can no longer stack DEFENSE comets unless the Team is in a Connected Zone. (The boss can no longer switch to DEFENSE mode when they have no garbage blocks, and extra DEFENSE comets remaining after cancelling the team’s attack are now discarded.)
  • Other minor adjustments on parameters and Blitzes in Connected and Connected Vs. modes.

Game Balance (New to v 0.1.0)

  • In Connected and Connected Vs. modes, lines filled by MagicMinos’ cascading blocks now have the same attack value as lines filled by normal Tetriminos. (Lines generated automatically by Matrices’ uniting into Connected Zone still have less attack value, as in previous versions.)
  • In Connected and Connected Vs. modes, the probability that the same Blitz will repeat one after the other has been altered, from (roughly speaking) “almost never,” to “occasionally.”
  • Other minor adjustments on parameters and Blitzes in Connected and Connected Vs. modes.
  • In Zone Battle mode, the amount of Broken Lines sent by Combos while in the Zone has changed from [0, 1, 1, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4 from there on] to [0, 1, 1, 2, 2, 2, 2, 3 from there on]) (Note: We are seriously considering moving to [0, 1, 1, 2, 2, 2, 2, 2, 2, 3 from there on], pending review of how this latest adjustment performs.)


COMMON KNOWN ISSUES (not a comprehensive list):

  • [Win10PC] Using A button to enter ROOM ID with Oculus Touch controllers will enter the same character twice. To avoid this please use the Trigger to enter ROOM ID.
  • [XBOX/Win10PC] Even if you choose HIDE, the ROOM ID will display again after playing a game and returning to the lobby in FRIEND MATCH.
  • [PS4/Steam/Epic] HOST setting of SHOW/HIDE ROOM ID is available to all players, not just the Host, after playing a game and returning to the lobby in FRIEND MATCH.
  • [Steam/Epic/Win10PC] Help text not displaying in OPTIONS when menu items are hovered over with a mouse.
  • [Steam] Even if you have not linked your EPIC account, it shows as Epic Account already linked in the OPTIONS.
  • [Steam] EPIC Invite system not working correctly.
  • [All] Friends filter not working correctly in Multiplayer rankings.
  • [All] Loading sometimes takes a long time when entering Multiplayer Mode.
  • [All] Searching sometimes takes a long time when entering Ranked Matches.

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